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September 11, 2011
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Game was released to newgrounds. Bug can still be fixed.
Please report any bug or problem you encounter, thanks.
Game is complete, but bugs might still occur. Help me eradicating them!


BUG FIXES SESSION 1:

- Added random advice on level intro screen
- Changed indication of boss immunity to eyebeams from "turning white" to "having a gauge"
- Fixed various minor bugs
- Confirmed feasibility of demigod mode. It in fact isn't that hard if you figure out the most optimum "build order" for your upgrades.
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FINAL BETA UPDATE :

- Added additional cosmetic effect when using rage
- Projectiles interrupted now disappear with an effect, instead of just disappearing instantly
- Fixed code error that caused combo heal to "jump" straight to 2% of health and not stacking properly.
- Added extra sound effects for second boss

That's it, but since all those changes potentially break the game, this will have to go through another final round of testing.
I am especially scared that fixing the combo heal bug combo might have made the demigod difficulty impossible.
I managed to beat it before, but I literally had 120HP/10000 left at a checkpoint, after many tries... I would probably just have died if combo heal wasn't bugged in my favor.

I'll try demigod again when I am less busy. Or maybe you'll have the balls to actually beat it yourselves. ;)

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BETA 3.1 UPDATE :

TECHNICAL CHANGES:
- Using the rage mode now switches the music to metal for the duration of the buff
- A checkpoint will not launch if you have a level up pending
- Rage ends when reaching a checkpoint
- Many minor tweaks and bug fixes
- Mochiads accepted the game for ads, meaning they'll appear during game loading at launch.

BALANCE CHANGES :
- Damage caused by pegasus spartans increased.
- Damage caused by "Yukkuris" reduced
- Damage caused by Trollface ("annoying aura") reduced
- Tacgnol attacks slightly slower
- Combo heal is now capped at 2% of health per 5 ennemies, instead of 1%
- Many minor tweaks

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BETA 3.0 UPDATE :

ADDITIONS:

-Added combo system : killing enemies without missing twice with your basic attack will rack up combos. COMBOS PROVIDE SMALL HEAL BONUS THAT INCREASES WITH COMBO LENGTH.

- Heal from combo is small at first but helps a lot if you rack up long combos, especially at the beginning of the game.

- Added variety in backgrounds, they now have random elements that vary depending on the current subpart of a level.

- Updated meme list to contain new memes that appear in the game due to the new wacky background elements.

- Improved Boss intro/outro dialogues with fancy effects.

- Added screen describing the controls that appear as a reminder when you launch the game for the first time in a session. (requested by a playtester on another site)

BALANCE CHANGES:

- Checkpoints are now always full heals, whatever the difficulty and your stats.

- Damage taken increased on all difficulties except Lolcow. Increase is small on Noob difficulty, bigger on demigod.

- Yes, I know. But seriously, I felt like making the checkpoints full heals + the heal from combos made the game so easy that this actually had to be done.

- Playing in harder difficulty gets you a score multiplier. This way having l337 SkiLls is rewarded.

- Finishing the game in a difficulty lower than "cool guy" leads to a shorter ending (you guys who follow me on DA already saw the full ending, though, so no worries :) )

WHAT IS LEFT TO BE DONE:

- Debugging
- Redrawing some memes based on copyrighted characters myself to avoid copyright issues.
- Perfecting boss dialogue cutscenes
- Finally getting rid of this project!

Here goes, have fun!
Also, I am planning to close beta in around a month. please play the game until then or wait for official release!

See you,

Hyakk
//---------------------------------------------------------------

BETA 2.1 UPDATE :

Fixed a lot of small bugs that were kind of stupid. The game should be much more stable, and the "noob" difficulty button should not accidentally lead to the credits.
You might have to empty browser cache to apply those changes. there is a small probability that the game will use the previous version stored in memory.
//---------------------------------------------------------------
BETA 2.0 UPDATE :

- IMPORTANT : if you played the game before and the continue option is still available, don't do it, please start a new game. Or else BUGS. In theory this should not happen but it just did to me somehow, so please restart a game.

Good news is that this should not happen again. I had to add extra saved data for the difficulty and restart level feature, but now I don't think saves will change again.

- Added difficulty settings : 4 of them, from "Lolcow" to "DemiGod". "Cool guy" is the same difficulty level as the original upload.
- Added pause feature. Added possibility to restart level or checkpoint from pause screen.
- Many cosmetic changes.
- Added prototype mini cutscenes before and after bosses. those might still be buggy.

I really don't have time to playtest in detail those changes I made. So I think I'll have to rely on you. I am truly sorry.
Please tell if you encounter a bug.

EXCEPT OF COURSE IF YOU CONTINUED A SAVE GAME FROM BETA 1.0, I KNOW THIS MESSES THINGS UP! ANY BUG REPORT FROM A 1.0 SAVE LOADED GAME IS NULL AND VOID!

Really getting close to release candidate now... But I really need some help to playtest this further. Alone, it's just not possible anymore.
If you want to be extra serious about it, try to pause the game often. I am not sure that feature works well on every entity in the game.

Thank you for your time. Really.
//---------------------------------------------------------------

After the success of the original, Catnarok, the game based on memes and Internet culture, comes back in a new version that might actually qualify as a game!
That's right, no more dumb spamming the mouse! Welcome to an actual aim and shoot game with 6 special abilities, more than 20 ennemies, a brand new tree upgrade system, and 4 epic bosses for 4 epic stages!

Lead Longcat through the levels by shooting any incoming threat and defending yourself with your shield! Try to survive for as long as possible to get an hiscore, and, who knows, maybe beat the game and accomplish the prophecy of Catnarok!

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Finally.

I don't know what to say, except that I might just die from exhaustion, and that I really hope you'll like it and favorite it.

I don't usually kind of ask for faves like this, but this was just so much work that it would be kinda depressing if you didn't acknowledge it.
I am fairly sure I spent around 500 hours total on this, minimum. I kinda lost track because the first building blocks of that game were put together last year.
I then stopped and came back to it.

If I don't get enough faves, I think I'll just give up on flash game development. It would just not be worth it to continue if those don't bring me a minimum back.

Anyways, enough ranting. Enjoy! (that's an order ;) )

EDIT : No sound setting, achivement save and meme list should be fixed.
Add a Comment:
 
:iconunit1138:
unit1138 Featured By Owner Mar 17, 2014  Hobbyist
"oh this games isn't that hard" thought I until I got to level two
Reply
:iconmelanyco:
Melanyco Featured By Owner Feb 15, 2014
HOW DO I TELL WHEN I AM HAVING A SEIZURE?
Reply
:iconhyakkidour4n:
HyaKkiDouR4n Featured By Owner Feb 16, 2014  Hobbyist Digital Artist
Didn't you just tell it right here?
Reply
:iconmetonnika:
metonnika Featured By Owner Dec 12, 2013  Student Digital Artist
So EPIC!
Reply
:iconask-darklunerpelt:
Ask-DarkLunerpelt Featured By Owner Apr 13, 2013
43,793 points!!
Reply
:iconhyakkidour4n:
HyaKkiDouR4n Featured By Owner Apr 13, 2013  Hobbyist Digital Artist
No offense, but that's not very good. The high score is around 40 million points...
Reply
:iconask-darklunerpelt:
Ask-DarkLunerpelt Featured By Owner Apr 13, 2013
Tis good for me. I've only been longcating for 3 days.
Reply
:iconemimonster123:
EmiMonster123 Featured By Owner Jan 19, 2013  Hobbyist General Artist
Finally beat that baka kawaii herp derp!
Reply
:iconhyakkidour4n:
HyaKkiDouR4n Featured By Owner Jan 21, 2013  Hobbyist Digital Artist
Cool. Hopefully you're not underleveled so you can keep up with the game.
Some actually say that they found stage 3 easier, because there is less bouncing enemies in it.
Reply
:iconemimonster123:
EmiMonster123 Featured By Owner Nov 21, 2012  Hobbyist General Artist
*beats first level* YEEESSS! OH YEAH! *needless to say, flips the foop out* *sees dogs in level two* Oh, there a little harder to kill *sucks at moving targets* Pffft. Shield, biches. *doesn't work* WHUT!.... well played... well played...
Reply
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